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Old 27 June 2014, 00:57   #25
Going nowhere

Galahad/FLT's Avatar
Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,909
Originally Posted by Dunny View Post
I know that it's likely beyond your remit, but is there anything that can be done to optimise the screen rendering code? From your video it appears to play an appreciable amount slower than even the Spectrum version, judging by the speed (and amount of tearing) of the menus in the demo mode.

If the actual game is that slow to play (and I suspect that as it's an ST port, it may well be) then it's quite surprising considering the relative strengths of the 68k+Custom chips versus the plain z80

That was done in an A500 environment in WinUAE, and it was a basic CPU copy routine, not the blitter one that Mr.Spiv and Asman came up with.

In the final release, there will be different and selectable redraw routines to choose from.

Its noticeably quicker with the blitter routine.

On the A1200 its too fast
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