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Old 24 June 2014, 17:28   #62
Toni Wilen
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 41
Posts: 17,868
Originally Posted by jbenam View Post
But then you will have users complain that PFS3 is somehow using too much RAM and then they would go back to FFS

Fixing the bug would just restore the normal behaviour of the setting. If someone wants more speed they should just set their buffers to MAX in the first place - it's not like you should expect super-fast speeds if you're setting just 30 buffers.
But it isn't a bug. It is by design, it has been in PFS3 since ages ago.

So I should be able to just change them without losing data using HDInstTools, right?
No idea. I consider hdinsttools broken. (EDIT: because it does not handle RDB geometry info correctly)
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