View Single Post
Old 17 June 2014, 13:30   #342
Registered User
NovaCoder's Avatar
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,349
Originally Posted by Overmann View Post
Doesn't CD/FMTowns-versions of these games av CD-audio for music, which can be compressed and used that way in ScummVM?
CD Audio yes.....MIDI no

4.2. Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?

Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since version 0.3.0 we also support Ogg Vorbis files, and FLAC is supported since version 0.7.0. See the README for more info.

4.3. Does ScummVM support using MP3/Ogg/FLAC files instead of the original MIDI music?

No. If all the game does is to play or loop a tune it would be possible, but many of the games do fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind of behavior.

This question usually comes up in connection with Sam & Max Hit the Road (which has a few unused bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far too much fancy stuff to even consider an idea like this.
NovaCoder is offline  
Page generated in 0.04872 seconds with 9 queries