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Old 16 June 2014, 10:26   #126
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Originally Posted by modrobert View Post
Quick glance, looks like an interesting language. If needed, when development and feature creep settles, you could always do the time critical parts in assembler and link them in specifically for 68k (#ifdef 68k?). Plenty of that knowledge to tap in the awesome Coders. Asm / Hardware forum.
Well, PowerD supports inline assembler, and main rendering parts are written in assembler. Length of the source code is over 300 kb, and over 10000 lines, but rendering itself isn't the biggest issue here... Unfortunately, with development of the game, the PowerD development itself stagnates for about a year. With new PowerD changes, also the engine should become faster and faster
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