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Old 12 June 2014, 09:22   #72
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Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,450
Originally Posted by XDelusion View Post
A little bug cutting and speed improvements never hurt anything. Again I'm eager to dive into this and see what I can and can not do. I'm sure that even without scripting, there will be more than enough to play with. Should be able to pull off the 3D Floor Things and Slopes at the very least I'd think.

I've just uploaded v1.16 of the AGA/RTG releases to AmiNet. I managed to fix up another couple of endian related bugs (the only ones I could find).

I've also added a priority tooltype that might help performance for some people.

A side effect of these endian updates means that your old saves games will not work with v1.16.

These will be my final ZDOOM updates, started work back on ODAMEX now
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