Originally Posted by Amicol
The weird thing is, it doesn't matter what background I use, it always eats 500k of chip
All games and demos run via WHDLoad work fine as I think it flushes memory first. You're right though, just can't figure out why I'm loosing so much chipmem....
The workbench screen itself will use about that, 800*600 = 480,000 pixels; 256 colours = 8 planes = 1 byte per pixel. Even if the background image is stored in Fast RAM the screen has to be in Chip RAM unless there's something I don't know about Indivision modes (well I don't know anything about Indivision modes tbh)