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Old 19 March 2014, 22:30   #38
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
Originally Posted by Amicol View Post
The weird thing is, it doesn't matter what background I use, it always eats 500k of chip

All games and demos run via WHDLoad work fine as I think it flushes memory first. You're right though, just can't figure out why I'm loosing so much chipmem....
The workbench screen itself will use about that, 800*600 = 480,000 pixels; 256 colours = 8 planes = 1 byte per pixel. Even if the background image is stored in Fast RAM the screen has to be in Chip RAM unless there's something I don't know about Indivision modes (well I don't know anything about Indivision modes tbh)
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