How i can limit which bitplanes used for functions like Circle,Boxf etc ? (all graphic functions expect sprites)
and which is fastest way (i think if i use pure blitz basic maybe shapes = bobs) are faster than Boxf when i need clipping ? if i dont need such thing which is fastest way ? i dont yet even know sure but very likely Boxf even its fast is maybe too slow.
and i cannot wrote itself function with assembler which draws things what i want.
Bitplanesbitmap sounds complicated becouse i must put stuff back to display which consumes time etc.
Last edited by TCD; 15 March 2014 at 08:39.
Reason: Back-to-back posts merged
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