Thread: TVPaint 3.0
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Old 02 March 2014, 17:29   #5
mark_k
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Doh! I missed another couple of dongle-related routines and several routines which test the "did the dongle check pass" variable and corrupt parts of the TVPaint code if not.

I've uploaded another patched Picasso version to The Zone. I branch over the calls to the two other dongle routines and just set the variable to 1 to satisfy all the checks. That version isn't guaranteed to run perfectly either. I still need to figure out what the other two dongle routines do. It seems the TVPaint dongle is a bit more complex than some of the simple ones like Leaderboard.

That seems to work for me with uaegfx. Interestingly, there is no corruption visible on the display; compare with TVPaint 3.5.9.

Edit: My second try still isn't complete, definitely not perfect yet... sigh.

Last edited by mark_k; 02 March 2014 at 17:35.
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