Quote:
Originally Posted by AGS
But I noticed with PeterK's new icon.library the colors are correct always.
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That's probably only when you use a Hi/TrueColor screenmode, because then my icon.library displays the 24 bit RGB colors with direct drawing onto the screen by using the CGX-function WritePixelArray(). If you switch to 256 colors or AGA you will get the same results as with the original icon.library.
Did you call LayoutIconA() -- Adapt a palette-mapped icon for display ?