Thread: BlitzQuake
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Old 28 January 2014, 21:55   #22
matthey
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Join Date: Jan 2010
Location: Kansas
Posts: 1,284
Quote:
Originally Posted by Cowcat View Post
Deleted old post. New build.
The new build still doesn't update the window correctly. The mouse pointer on/off doesn't seem to work in window mode anymore. Still no sound.

With your 1st build, the mouse pointer would turn on and off when going to the menu but would sometimes get confused. It would sometimes turn on when going to game play and turn off when entering the menu (opposite of desired).

I tried the original BlitzQuake in window mode and it has the same window updating problems so it's not your bug or something you introduced. There were definitely sound problems in the original as well.

A nice feature might be to change the task priority to negative with SetTaskPri() when in the menu to help multitasking and change it back before returning to the game.

P.S. Anyone testing in window mode (on Workbench) needs to have WB in a screen mode that can do 3D. This would be "16 bit PC" for the Voodoo 3.
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