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Old 31 December 2013, 19:48   #37
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Join Date: Feb 2013
Location: Olathe, Kansas
Posts: 186
thanks Nova, ill take a peek and see if i can use any of that code.

ROTT sound core is strange . Unlike the Doom games, it used VOC audio files rather than raw audio/WAVs inside its WAD file. I started out writing a VOC decoder, but it used up way too many cpu cycles. As a result im going to supply a PPF or IPS file to patch the original wad to a modified one that is friendly with the Amiga. The patch will patch all the vocs->raw

Im noticing sound is "dissappearing" during gameplay, but im sure its something minor.

As far as RTG goes yep, im using CGX API. Right now its fixed at 320x200 (like the AGA and ECS builds) for the first release. It may change going forward

Last edited by lantus360; 31 December 2013 at 19:56.
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