Originally Posted by tin
As said above it's coded to expect 2MB RAM, and on top then uses it in a slightly inefficient way. AGA Amiga == at least 2MB ram so stands to reason you'd code expecting to be able to make use of all of it.
Mega CD games would have been coded with the expectation of 512kbit RAM, and load and ditch stuff in and out of RAM where necessary.
So you're telling me that Flink could have been better on CD32 if better coded ? And Final Fight is possible on CD32 ?
EDIT : and thanks for your answer !