Thread: Super Stardust
View Single Post
Old 17 February 2003, 11:07   #17
Echo
Registered User
Echo's Avatar
 
Join Date: Jan 2003
Location: South-West Wales
Posts: 382
I have the hard drive install from the real game. However it still needs that pesky bootdisk, so it can reboot and have all the ram it can get. Even though I have twice the required amount and could run it directly from Workbench.

I don't suppose WHDLoad can utilise that version? I have the 5mb install in a folder on my Amiga HD, but no longer have the floppy disks.

Would be handy, last time I used the SS bootdisk it trashed my Work partition



Quote:
Originally posted by trodas
UAE have obivously BIG probems with hires-laced sprite over lowres nonlaced screen with palete change every second frame (the rotating arrow into SuperStardust menu)...
I didn't even know games ever used this function, certainly haven't noticed sprites in SS shimmering. In fact the only place I see it used is on the Workbench pointer
Echo is offline  
 
Page generated in 0.08323 seconds with 9 queries