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Old 26 December 2013, 17:26   #12
Martin Shaw

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Join Date: Nov 2005
Location: United Kingdom
Posts: 390
Originally Posted by nittamituaki View Post
It's similar situation to "Super Stardust"?
Floppy disk version requires surely 2MB so we couldn't boot only chip ram (for example, my system, cd32+ analogic FDD).
But CD32 version (without FDD) could boot successfully.

Kang-Fu and Wendetta (CD32 and Amiga CD compatible) are also similar.
I don't know why these games boot without Fast RAM as CD32 mode,however,
there is some *HINTs* for "Putty Squad for standard CD32 version" in these scheme...(It seems nightmare, though.)

Btw I forgot to post for thank you about adf version of Putty squad.
Thank you so much!! (Now I enjoyed on winuae with kick34006 from my real CD32.)
Just a quick thought,

Two System 3 games that were made available for the Amiga CD32 used a disk loader which worked quite well and Galahad is probably familiar with it.

Perhaps that could be used here?

[Myth: History In The Making CD32]

Myth [exe]

[Last Ninja 3 CD32]

NINJA3 [exe]

Although interestingly Putty aka Super Putty on the CD32 just used AmigaDOS files.

I wouldn't use that RNC Loader that is on various other CD32 games due to it being buggy and unreliable and I don't mean bad CD-R's I mean actual official games.

Games like Worms, Cannon Fodder, James Pond 3. Have all been prone to hiccups when loading, or just crashing. Tested on a few CD32 consoles.

Anyway, Great work on mastering the disks for Putty Squad and may it continue.

I'll put a vote here.

Forgot to add, nittamituaki.

Have you tried Aladdin, Global Gladiators and Cool Spot on the FDD for your CD32?
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