Originally Posted by xArtx
Whether or no Paula can do this and can't do that,
the music we hear in demos is all sample based mod,
with no programatic reproduction of audio, only sequencing of samples.
So at best, we'd hear synthesised samples in some games, maybe...
Can you simply tell Paula to play a sine wave tone at a specified frequency without
providing the sample to play back? So the tone would be continuous?
Or would you have to loop a recorded sample to play it continuously?
The chip has no on board sound generation, no tone generators / oscillators so you need to specify waveform data in memory as a series of points and the length of the sample.