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Old 11 November 2013, 04:31   #2
lilalurl
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Thanks, modified.

Do you know the game well enough and especially the various ports ?
Right now, the list of ports in the entry is not fully consistent. But given the complex development history it might be comprehensible.

Any advice on which ports are similar to the Amiga version is welcome.


I'll quote the relevant part of the Wikipedia entry for future reference:

Quote:
Development[edit]

The original authors of Rogue are Michael Toy, Glenn Wichman, and then Ken Arnold.[9][10] The earliest versions were written on the Unix system at UC Santa Cruz and later coding moved, along with Michael Toy, to UC Berkeley.[11] The game became popular enough to be distributed with Version 4.2 of BSD (Berkeley Standard Distribution) UNIX.[11] Rogue was ported by Michael Toy and Jon Lane to the IBM PC in 1984,[8] and then by Michael Toy to the Macintosh.[11] Toy and Lane formed the company A.I. Design, which marketed these versions.[11] According to Lane, Dennis Ritchie was quoted as saying that Rogue "wasted more CPU time than anything in history."[8]

Later, marketing was handed over to established video game publisher Epyx, who contracted A.I. Design to port the game to Amiga, Atari ST and CoCo personal computers.[11]

In 1988, the budget software publisher Mastertronic released a commercial port of Rogue for the Amstrad CPC, Commodore 64, Atari 8-bit[12] and ZX Spectrum computers.[13]

Numerous clones exist for modern operating systems such as Microsoft Windows,[14] Mac OS X,[15] Palm OS,[16] Linux,[17] BSD OSs[17] and iOS.[18] It is even included in the base distribution of NetBSD and DragonflyBSD.
[13] links to the following:
http://www.wichman.org/roguehistory.html

Quote:
Michael Toy was one of the very first people to buy a Macintosh computer. Soon, a Mac version of Rogue was underway. I got back involved in the project -- I did the graphic design for Mac Rogue in exchange for a used Macintosh computer. Meanwhile, Michael & Jon tired of trying to market Rogue on their own, so they got together with an established computer game company called "Epyx", who took over the marketing & packaging of the game. At this point, I came to work for A.I.Design.

Once Epyx was involved, we decided to do versions of the game for the Amiga and the Atari ST. Michael wrote the Amiga version, and I wrote the Atari ST version. Unfortunately, although Rogue had been wildly popular on college mainframes, commercial success eluded us. Epyx went bankrupt, Atari ST's and Amiga's faded away, and the computer gaming world became a much more sophisticated place, where a little game like Rogue no longer fit in. Still, although the versions of Rogue that we wrote are almost impossible to find anymore, Rogue and its decendants live on, and shareware versions of Roguelike games are available for just about every computer platform.
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