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Old 01 November 2013, 05:18   #14
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Codetapper's Avatar
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,139
I agree with Galahad. It comes down to the talent and imagination of the programmer.

If you asked an absolute muppet like Dr John Prince/Tiertex, he'd probably say the Amiga sprites are useless. (Assuming he even knew they existed since I don't think any of his games used them).

Yet ask a decent programmer like Ron Pieket who wrote SWIV and said "We got a lot of mileage out of those 8 sprite channels". All player bullets, most enemy bullets and some explosions were all done by reusing those 8 sprites.

As for your Twin Cobra example, if you really wanted water animation you could easily reserve colours 29-31 as 3 shades of blue, multiplex sprites 6 and 7 over the entire screen and have a much better animation than basic colour cycling could ever achieve. It all comes down to creativity!
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