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Old 30 October 2013, 18:04   #10
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Join Date: May 2001
Location: New York
Posts: 19,265
Originally Posted by sokolovic View Post
Akira : It's just that there is nothing "AGA" in James Pond III. I clearly don't see where there is anything special in that game that make him require the AGA chipset. The only thing I can think of is that the levels are huge, so it make me think the only thing that this game required was 2MB chip ram.
I don't see how can this game could'nt match it for ECS Amiga (and if I record correctly, in the previews, Millenium were speaking about an AGA version with parallaxes and an ECS version without. The final AGA seems to be the ECS one...)
I am pretty sure the dual playfield mode makes it an AGA game. Doesn't look like an ECS game, nit only the number of colors meas AGA
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