This codetapper's site is really really interesting, althought I can't understand nearly anything. Seems that the Amiga was much more limitated than his consoles counterpart, however, some games were clearly masterpieces of coding on Amiga...
Maybe because there were coded with the Amiga in mind ? When you seen how ugly is Chuck Rock 2 on CD32 in comparison of the Megadrive version, it's a bit of pity, especially when you remember the technical specs comparisons in Amiga magazines at that time (which lead to one of my question : was the MegaCD actually much more powerful than the CD32 ? )
The part with the interviews is wonderful.
You should maybe try to have an interview of Peter Thierolf, main coder of Mr Nutz and Turrican III (his e-mail : email@example.com