Cheers buddy, doesn't look like I can use them in my game I wanted to convert though. Luckily it is such a simple game despite being on the SNES I can even squeeze it onto the Atari ST....maybe lol
The Amiga sprites are quite odd, they are actually less feature rich than the 8 bit computers where they had independent palettes and never got wiped from the screen when scrolling. Was there some time constraint that made Jay do it totally different to the VCS and 8 bit Atari computers?
I've read some of your excellent site about how Agony and SotB etc were done not too long ago
I remember there was a 2 or 3 page feature in an Amiga Magazine by Dave Jones about how he programmed Menace too but can't remember which one.