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Old 30 October 2013, 09:48   #3
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Join Date: Aug 2013
Location: Marseille / France
Posts: 145
I think I have a bit of answer for myself (talking to myself alone, everything's fine ).

Seems that in those days, Ocean Software had the habit of releasing "fake" AGA games. Those games only needs in fact 2MB chip RAM and we're perfectly working on any ECS Amiga with these specs.

Burning Rubber and Jungle Strike have the same curiosity.

I don't understand where was their interest in making that sort of things in fact...a part for the lazyness of doing a real AGA version.

Also, since James Pond III is one of the most non-AGA game that is only AGA compatible ( ), it may share the same curiosity. I can't see what is AGA-ish in this game and why it can't work on an ECS Amiga with 2MB of RAM
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