Thread: Amiga Vs ST
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Old 27 October 2013, 13:59   #390
Stefan Lindberg
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Join Date: Sep 2004
Location: Stockholm/Sweden
Age: 40
Posts: 269
Many ST games have smaller play area compared to the Amiga versions just to have fairly fast gameplay... but this also made the games more difficult as the level design was made for bigger visible play area, for example in X-Out you must have faster reactiontime as the enemies show up closer to the player and in James Pond 2: Robocod you can many times not even see if there is any platforms to jump to or if there is any lethal below you if you jump down
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