Thread: Beats of Fire
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Old 22 October 2013, 17:08   #154
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Originally Posted by dlfrsilver View Post
for those who know Gens Kmod on megadrive, it allows to see what the video display processor is doing. If the same thing could be done for the CPS1 system, it would allow to find where is the AI for each sprite, and then by checking the VDP hardware registers, just understanding how the hardware engine is giving life to the mad gear gang
Couldn't Final FIght CD for Genesis CD be used as a basis? As far as I remember it's almost as 1:1 as you would get and then the code might probably be easy toi port to the Amiga.
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