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Old 03 October 2013, 22:21   #34
Lonewolf10
AMOS Extensions Developer
 
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Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
Quote:
Originally Posted by Mrs Beanbag View Post
Well I need also to produce a map editor that I wouldn't be ashamed to release to the public. I'd like one of those for my own use as well to be honest.
Yeah, map/level editors are a PITA to code. I made my own one in AMOS, but there is a bug when switching between certain tile sizes (source tile screen should auto align, but doesn't always align correctly) so I haven't released it - besides the fact it is a little crude (though functional). Source tiles must be on a IFF file (max size IIRC 1000x1000) and the level data can be saved in binary format or assembler data format.

I also agree with Brolly, please get the game finished before Christmas
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