Originally Posted by Mrs Beanbag
Well I need also to produce a map editor that I wouldn't be ashamed to release to the public. I'd like one of those for my own use as well to be honest.
Yeah, map/level editors are a PITA to code. I made my own one in AMOS, but there is a bug when switching between certain tile sizes (source tile screen should auto align, but doesn't always align correctly) so I haven't released it - besides the fact it is a little crude (though functional). Source tiles must be on a IFF file (max size IIRC 1000x1000) and the level data can be saved in binary format or assembler data format.
I also agree with Brolly, please get the game finished before Christmas