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Old 27 September 2013, 18:25   #498
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
Quote:
Originally Posted by sokolovic View Post
There is and interesting interview of several amiga devs in this issue of the One on pages 22 to 27
Well I'd like to know exactly what limitations of the Megadrive and SNES they were complaining about. I, for one, would love to have more hardware sprites than I knew what to do with that can all be set to use different palettes.

Quote:
Eric Matthews : No. It just takes a lot longer. If we write a game that take the full potential of the Amiga, it's f***ing difficult to get it onto the SNES
This is true, I suppose, but then the reverse is true as well. The SNES had hardware sprite rotation and scaling, for one thing.
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