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Old 26 September 2013, 20:35   #20
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
You might be right about the info panel for a dizzy-style game, but I'd definitely recommend using a hardware sprite for the main character. Will there be many other moving objects? Bad guys to avoid?

How will you store the data? I can share compression algorithms if you like.

I'm also a bit of a dab hand on the old ProTracker.
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