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Old 24 September 2013, 11:12   #435
License to Bubble

moijk's Avatar
Join Date: May 2010
Location: Grimstad, Norway
Age: 40
Posts: 293
Originally Posted by Mrs Beanbag View Post
Indeed, and Super Mario World for instance had very simple graphics purely for the sake of style, that the Amiga could probably replicate easily.
If just someone have put the time and effort into making such a huge and complex game. There were a lot of good ideas, just that the levels were too simple and repetitive, and without the memorable personality of their own like the SMB series.

Sega also struggled with getting it right, alex kidd in miracle world was just an average platformer in my eyes compared to smb. Just because they tried to copy Nintendo instead of doing something new. Sonic on the other hand was a different take on platformers - and a good reason why it became a hit.
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