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Old 23 September 2013, 14:26   #405
sokolovic
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Location: Marseille / France
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Quote:
Originally Posted by Mrs Beanbag View Post
But this thread isn't about what we could have had, it's about what we did have. Of course the Amiga is technically capable of great games, and a number of technically impressive games prove that.

It's game design that I feel lets a lot of Amiga titles down, especially the ones overhyped in the magazines in an attempt to compete with consoles. Amiga games often feel like they weren't really designed at all, just sort of thrown together. Even if you have good graphics and good music and sound and good programming, if there isn't a solid, coherent design behind it it isn't going to work.

I could be wrong but I get the impression Amiga software teams didn't even have designers, they had artists, musicians, coders and maybe a manager, but no design team as such. The obvious exception that springs to mind is Manfred Trenz, although he was a programmer as well but he certainly carried the vision for a project.

I think the main character is important, too. I think it was very much over-emphasised, even obsessed about, in the '90s when there was the whole Mario vs Sonic thing going on, and there was too much focus on cool, trendy characters "with attitude" but the character does matter because it's part of the overall theme and atmosphere of the game. The main character gives the whole game character, really.

I've actually had a fair bit of criticism over my own game's character, but, I'm not changing it. It does define the game for me, I did come up with something a bit eccentric and he definitely doesn't "have attitude", which is entirely the point but I don't think some people got it. And that's fine.
I totally agree with you. I was just answering to that assertion :

4) Inferior technical specs to 16-bit consoles developed 1988 and onwards (Mega drive, Snes)

With good coding, an 1mb Amiga was on part with these machines. This wasn't a technical problem.
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