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Old 23 September 2013, 11:09   #403
sokolovic
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Join Date: Aug 2013
Location: Marseille / France
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Quote:
Originally Posted by john1979 View Post

In addition all the much touted big platformer names on Amiga had huge glaring holes that made them almost unplayable:

Superfrog - No parallax, annoying as hell music, twitchy controls, cheap deaths
Kid Chaos - Terrible rave music, god awful main character
Zool - No ability to have sfx and music at the same time. Crap music on top
Lionheart - That tiny has hell sword and kick made killing enemies needlessly tedious and frustrating
Bubble And Squeak - AGA version ruined with bugged AI. Non AGA has no backgrounds (no excuse for this)
Turrican - When compared with Mega Turrican with it's lush Effects, lovely parallax, playability with three button pad, Amiga Turrican looks and feels like turd.
It's easy to do some comparison when you don't take a game like Mr Nutz : Hoppin'Mad...
If Kid Chaos have a "god awful main character" but what does it have to do with the game technical qualities ? It's a fast, impressive platformer, made specifically for the A500 and it proves that Sonic would have been possible on this machine, if it have been coded with the Amiga in mind.
Mr Nutz is the same thing.

Check Worms on the old Amiga and the console version... Where are the multiple layered animated parallaxes ? This game was coded on the Amiga, that's the reason he's kicking out of the way the MD/SNES versions.
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