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Old 14 September 2013, 01:05   #337
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Join Date: Sep 2006
Location: Germany
Age: 39
Posts: 24,020
A background story and ingame cutscenes give you extra motivation to play a game (or put you off that is...), but they don't really change the quality of a game. That goes for gameplay and presentation. Mario never had a great background or ingame story, but what it had is/was variety. Some people won't list Turrican as a platformer, but one thing the game did right was to encourage exploration and enjoying the levels. It wasn't all about finishing the game, but rather searching for more of the actual game. I think that's what makes a good platformer (besides good controls, scrolling and a pleasant presentation). There are a lot ways to 'weight' games, but a background story alone (like desiv said) won't make a game better. It'll add up nicely to an overall deeper gameplay than just 'collect x of y per level' gameplay though.
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