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Old 13 September 2013, 18:54   #333
Leffmann

 
Join Date: Jul 2008
Location: Sweden
Posts: 2,010
Quote:
Originally Posted by Mrs Beanbag View Post
Zool starts off on a giant cake, and there's no explanation why.


I agree, Amiga games often show a lack of a good, compelling story and background, but I think it's also a cultural thing, not specifically related to Amiga.

The Japanese are to me the masters of game design, and they manage to make relatively simple stories into something interesting and captivating. Some great examples are New Zealand Story, Legend of Zelda, Super Mario Brothers, and Pang!

Here in Europe it seems there was a trend in focusing on technical details, and I think it made other aspects of the game suffer. When developers prioritized framerates and getting more and cooler looking stuff happening on the screen, their games invariably lost charm and turned into interactive curiosities of sorts.
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