View Single Post
Old 10 September 2013, 18:44   #306
Missile Command Champion

Retro-Nerd's Avatar
Join Date: Aug 2005
Location: Germany
Age: 46
Posts: 10,917
I'm no technics expert, but i'm sure this has nothing to do with the playability of Amiga platformers. Most of the designer probably had 8bit computer roots. Hard to get rid off this old design thinking on 16bit hardware then, i could imagine.

And as it was already mentioned, the early platformer were mostly 1:1 ports of poor ST games. Japanese designer ignored the most home computers. Indeed some companies like Konami or Capcom could have done great platformers instead of license a few selected titels to European game designer for conversions.
Retro-Nerd is online now  
Page generated in 0.13887 seconds with 9 queries