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Old 10 September 2013, 17:34   #305
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Join Date: Jan 2012
Location: USA
Posts: 281
Addressing the original question:

I think one reason the Amiga had poor platform games was its somewhat inadequate hardware sprite support both in number of sprites per scanline and their size.

The difference between having four 16-color sprites per scanline and eight or more 16-color sprites per scanline is huge and 32-pixel wide sprites are much more useful than 16-pixel wide sprites.

It's possible to get a few more hardware sprites per scanline by mixing DMA and manual mode sprites, but's its very restrictive and a pain to get right.
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