Quote:
Originally Posted by Codetapper
I would reserve the last 3 colours of the palette (sprite 6 and 7 colours) for repeating those 2 sprites completely across the screen and use the copper to load the graphics for the 2 sprites at the far left of the screen, then a tonne of horizontal position moves to repeat the sprite. That'd give a 32 pixel wide repeating background layer made up of 3 colours.
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Although I know about this technique, and suggested it myself, I never used it.
Did you collect any experience about the impact it has on the game's performance? For example when I'm repositioning 2 sprites on the whole 320x240 display area, will the CPU and Blitter lose a lot of cycles to access the Chip RAM bus? Is it noticeable in a way, that you can for example only blit 20 16x16 BOBs instead of 50?