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Old 22 August 2013, 15:27   #1
John Pillow
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Join Date: Apr 2013
Location: Italy
Posts: 37
Floppy disk AmigaAnywhere soon to become AmigaEverywhere

The last few announcement from Amiga Games Inc., along with Patrick Roberts' interview on Retro Gamer Magazine Issue 119 (https://www.imagineshop.co.uk/magazi...issue-119.html) prompted me to investigate a little bit.

Nothing new under the sun here, just wanted to share some bits and ask some questions, if anyone is interested (me left the Amiga scene during the AmigaDE/AmigaAnywhere days).

Ok, so, Patrick Roberts is President and Chief Operating Officer of Amiga Games Inc (http://www.amigagamesinc.com).

He is the same Patrick Roberts (https://angel.co/patrick-roberts) that in 2000 designed the AMIE Console concepts (http://www.amigahistory.co.uk/amieconcept.html)

He is the same Patrick Roberts that in 2001 worked at Edivision LLC on some AmigaAnywhere contents (http://www.amiga-news.de/de/news/AN-...00314-DE.html)

Then, going to assume that he's/he'll work closely with Darren Debono, owner at Elysian Labs (http://elysianlabs.com/products/).

Darren Delbono worked as a software developer for 4 years at Amiga Inc., he's now an Amiga Inc. consultant and responsible for the recent AmigaAnywhere-based ports to the BlackBerry devices (http://uk.linkedin.com/in/darrendebono).

And speaking of AmigaAnywhere, noticed the similarity between the AmigaDE user interface (http://www.amigahistory.co.uk/amigade1.jpg) and the AmigaOS5 concept design by Matt Chaput (http://www.amigahistory.co.uk/concept/mockup.jpg)

Is it correct to say that Elate was the OS and AmgaAnywhere (called AmigaDE at the time) was just the software development environment?

A clarification from former Amiga Inc. developer Bolton Peck:

Quote:
Intent was the underpinning, Elate was Tao's GUI layer. The underpinning was very dependent on host hardware and software-it couldn't even access CD drives or removable media until we made it do so. Their Elate GUI layer was, well, let's say it wouldn't give Amiga Workbench 1.0 a run for its money. Our coding department worked mightily for years to get it going, but it was just too much of a kludge to be really useful in the real world-the promised sound, 2D and 3D acceleration never saw the light of day.
Source: http://www.amigafuture.de/viewtopic....40b30bbd2fc00a

From the images linked above you can see the "AmigaOS5-like" gadgets inside the main "intent/Linux graphics" window. Main window gadget is more similar to the Elate screenshot.

It reminds me - in a way - of AROS Hosted.

Two funny coincidences:

- In 2.000 AmigaDE was called AMIE (like Patrick Roberts' Console concept: http://www.amigahistory.co.uk/de_dev...html#strongarm)

- The initial ideas for Tao's Elate technology came from Chris Hinsley (http://mobile.osnews.com/printer.php?news_id=157), among other things author of Onslaught (http://www.lemonamiga.com/games/list...lling%20Screen).

<del>Putting together all pieces: after all, AmigaAnywhere is/was AmigaOS5 (http://www.theregister.co.uk/2008/01...os_5_surfaces/) ;-)</del>

So it seems all Tao-based work had been scrapped in AA2, and then the supposedly on-schedule-and-rocking Amiga OS5 was not to be based on Tao technology at all:

Bill McEwen: Amiga OS 5 is NOT built on top of Intent and it is not related to Tao. This is 100% Amiga and yes there is a path from OS 4 to OS 5.

Source: http://www.amigaflame.com/amibillm.htm

Don't know if work started on this Tao-less OS5, but in the end Amiga Inc. admitted AA2 = OS5:

Source: http://www.theregister.co.uk/2008/01...os_5_surfaces/

Cheers,
JP

Last edited by John Pillow; 03 September 2013 at 11:55. Reason: Clarifications
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