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Old 30 July 2013, 12:06   #38
turrican3
Moon 1969 = amiga 1985
 
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Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
Quote:
Originally Posted by Codetapper View Post
The game stores the graphics in a particular format (with infinite possibilities due to widths, skip values etc), and Maptapper converts them to an 8-bit indexed colour image.

Currently you would have to write your own utility to convert the graphics back to the binary format the game needs and overwrite the data yourself.

Maptapper in theory knows how to convert the graphics back as it knows the exact settings used, but there's no code to do this. But even if it did, it's not an easy job because most games store all the data compressed on the disk aswell, so you could write back to the savestate but not necessarily the EXE or ADF.
If you have time, you could make something in this way ?
I don't know if you have an interest ?
sadly i have not the knowledge to do this.
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