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Old 17 July 2013, 02:28   #29
TysonJacobs
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Join Date: Jul 2013
Location: Nashville/USA
Posts: 10
D3D and Opengl are essentially the same.

However, in this shader, blur and bloom are linked.

If you want, you could try adjusting back the bloom variable to 1.5 or even higher, and then compensate by dialing down the "brightness" and "bloom-brightness" (.9 and .09 respectively, lines 61 and 62)

float4 baseResult = sum/weightSum*.9;
float4 result = baseResult + sum*.09;
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