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Old 17 July 2013, 01:40   #28
Retro-Nerd
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Join Date: Aug 2005
Location: Germany
Age: 45
Posts: 10,628
I'm a fan of the RGB cable scanlines look, not the heavy blur you get with the antenna/composite cable. But out of curiosity: It should be possible to the set the amount of blur in the shader, right? Or is this an OpenGL (look at Frode's scanlines-nonlinear-blur.shader for FS-UAE) only feature?

Line Mode normal+lores isn't good for interlace or hires text fonts. So it has to be "Double"+hires for me.

Last edited by Retro-Nerd; 17 July 2013 at 01:47.
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