View Single Post
Old 06 June 2013, 15:36   #27
Registered User
Join Date: Feb 2009
Location: london/england
Posts: 373
Originally Posted by daxb View Post
A stock A1200 is too limited......
You have to think of the 1200 as nothing more than a 256 colour version of an A500 and nothing more. The same way the C64DTV joystick is just a 256 colour version of a real C64.

You have to think about what to do in basically the same constraints. You could take Micromachines from the A500 and turn it into a Super Hires interlaced game and replace the flat 2D top down view by making all scenery and the course look 3D via some cunning isometric graphics that never overlap the actual track you must stay on to race etc. I was going to try doing something like that with F1 cars and Monaco style graphics as a single track demo game but graphics of that quality take forever to do haha
ImmortalA1000 is offline  
Page generated in 0.04176 seconds with 10 queries