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Old 05 June 2013, 21:20   #56
n00w
Retired 1337
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Join Date: Jan 2013
Location: Paris / France
Age: 44
Posts: 65
Mmmh...

Funny wars but still pointless. There's no theoretical, purely subjective or worse, sophistic argument, that can replace facts. Let's enjoy some real stuff please!

Some demos on Amstrad:
Vanity "From Scratch": [ Show youtube player ]
Vanity "Still Rising": [ Show youtube player ]
Phat 2: [ Show youtube player ]
Facehugger Ultimate Megademo: [ Show youtube player ]
Condense "Phreaks": [ Show youtube player ]
Condense "Pheelone": [ Show youtube player ]
Wolfenstrad: [ Show youtube player ]

Not so bad after all. Add these to the Batman demo provided by TC. Much better than I thought it would be. A good way to see the capabilities, but also, sometimes, the limits.

Now some games compared between platforms:

Renegade on C64:
[ Show youtube player ]
Renegade on CPC:
[ Show youtube player ]
Mmmmh colors, but small screen...

Arkanoid on C64:
[ Show youtube player ]
Arkanoid on CPC:
[ Show youtube player ]
Hey what happened there?

Ghost'n'Goblins on C64:
[ Show youtube player ]
Ghost'n'Goblins on CPC:
[ Show youtube player ]
Better colors, but horizontal scroll really sucks on CPC.

Double Dragon on C64:
[ Show youtube player ]
Double Dragon on CPC (good version released in France):
[ Show youtube player ]
Double Dragon on CPC (bad version released in UK, a ZX market):
[ Show youtube player ]
C64 is better overall. Both CPC versions are a good case study regarding ports by software companies for dedicated markets.

Mission Genocide on CPC:
[ Show youtube player ]
Proof that vertical scroll can be decent here.

On the other hand, I think I've never seen any good horizontal scroll at 50 fps on CPC. Except maybe for this one (horizontal scene in 3D Stunt Rider):
[ Show youtube player ]

Gryzor on C64:
[ Show youtube player ]
Gryzor on CPC:
[ Show youtube player ]
C64 version is ugly but fast. CPC can finally manage sprites but not horizontal scroll (screen by screen instead). Still the game is fun to play on both platforms.

Chase HQ on C64:
[ Show youtube player ]
Chase HQ on CPC:
[ Show youtube player ]
Terrible ZX port on C64, very good on CPC. No problem with Z-scroll.

Outrun on C64:
[ Show youtube player ]
Outrun on CPC:
[ Show youtube player ]
The exact opposite. CPC version is a joke, C64 one rocks.

Several versions of Space Harrier on C64:
[ Show youtube player ]
Space Harrier on CPC:
[ Show youtube player ]
Both good but very different. When wired 3D can make up for the sprites' issue...

After Burner on C64:
[ Show youtube player ]
After Burner on CPC:
[ Show youtube player ]
Highs and lows on both versions. Which one do you prefer?

A good surprise for Amstrad: Robocop comparison between ZX, CPC and C64:
[ Show youtube player ]

Some good old stuff on CPC:
Sorcery:
[ Show youtube player ]
Cauldron:
[ Show youtube player ]
Get Dexter:
[ Show youtube player ]
Gunfright (great open isometric 3D game with diagonal scroll, nice but slower CPC version vs faster 2-colors Speccy version):
CPC: [ Show youtube player ]
ZX: [ Show youtube player ]
Bruce Lee:
[ Show youtube player ]
Barbarian (slow but beautiful):
[ Show youtube player ]
As slow and less beautiful on C64: [ Show youtube player ]

Ok everybody know what are the technical capabilities on paper, but one should also have a look at real stuff.

cya!
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