Thread: Ambermoon
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Old 30 May 2013, 22:15   #518
Bad Taste Development
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Join Date: Jul 2008
Location: Bonn / Germany
Age: 46
Posts: 48
Originally Posted by dlfrsilver View Post
For the stair problem, was it on luminor tower instead ?
No, that one just places you incorrectly (rotated 180 degrees).

Originally Posted by dlfrsilver View Post
i don't remember that Sansrie's temple had a stair problem....
The stairs have the wrong graphics. Instead of going DOWN into the basement area, the stairs go UP instead. That one-byte change corrects this. Just cosmetic, but nice to have fixed. (And a good example of how much time you have to invest to correct something as small as this.)

Originally Posted by dlfrsilver View Post
Double button you said ? do you have a picture or better the coordinates ?
In the bandits cellar, there are a few rooms where you have to push a button or pull a lever to open passages. One of those walls has a second, non-functional, button. It's similiar to the stairs in Sansrie's temple, i.e. an incorrect map entry (the wall should have only one button, and the wall tile with the second button should be a regular wall tile, i.e. without a button).

Last edited by st-th; 30 May 2013 at 22:43.
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