Thread: Ambermoon
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Old 28 May 2013, 14:22   #500
alexh
Thalion Webshrine
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Join Date: Jan 2004
Location: Oxford
Posts: 11,867
Quote:
Originally Posted by dlfrsilver View Post
The game is non-linear, as such there should be no problem.
Non-linear yes, but some people reported problems in both v1.05 and v1.06 in returning to dungeons which were not really intended to be returned to. Monsters would re-spawn when they shouldn't and walls which had been pick-axed away have re-appeared. Only cosmetic bugs. Nothing like what you've experienced.

My games were very similar to the one you described here, except I didn't visit the Thalion office or use any Thalion characters as at the time I didn't know about this cheat.

But it has been a while since I played. The only graphical glitches I can remember were in Luminor's Tower where sometimes the stair gfx for up and down were swapped.

Which Amiga are you using? I played through entirely using a 2Mbyte A500 plus with 8Mbyte Fast RAM & GVP HD. Later an A4000 with A3640. While I have used WinUAE I never played the game through using emulation.

Counter related?
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