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Old 24 May 2013, 00:04   #7
emufan
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Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 3,777
Quote:
Originally Posted by robinhood2013 View Post
Okay, that seems to work so far, as far as Workbench 3.1 is concerned. But now I have another question: How, if possible, would I accomplish the same thing with a game that uses speech synthesis (e.g. Earl Weaver Baseball)?
you are a lucky one with this game. the disk is in normal DOS format (Earl Weaver Baseball (1987)(Electronic Arts)[cr BS1].zip).
just exchange the libs/translator.library with Translator.library v43.1
if this works you can also add the english accent file to disk-image:
folder/file to disk-image: df0:locale/accents/english.accent
maybe this works. not tested
whdload.de lists: "Earl Weaver Baseball (Electronic Arts), 80% complete" - not yet completed.
maybe the "trick" does also work with this slave, once it is finished and available.

Edit: i changed translator.library only on "Earl Weaver Baseball (1987)(Electronic Arts)[cr BS1]" still works, winuae a500 kick 1.3
with narrator.device from workbench 2.04 it crashed. using kick 3.1 on that a500 emulation, game loads, but missing mousepointer.

Quote:
Originally Posted by prowler View Post
That's an unexpected result - astonishing even!
yep, the results are really good, thanks goes to the authors of the packages

Last edited by emufan; 24 May 2013 at 16:07.
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