Thread: Ambermoon
View Single Post
Old 23 May 2013, 10:41   #478
st-th
Bad Taste Development
st-th's Avatar
 
Join Date: Jul 2008
Location: Bonn / Germany
Age: 46
Posts: 48
Quote:
Originally Posted by dlfrsilver View Post
Logically too, if there is no text inside the block, this means that the program won't try to access it.
LOL

Quote:
Originally Posted by dlfrsilver View Post
This is exactly what allows us to translate the sentences. Otherwise it just won't be possible
Ahem, the proper way to do it is to put your own text in and correct the length of the message in the header...

Quote:
Originally Posted by dlfrsilver View Post
and the Valdyn bug just couldn't be corrected.
That was just a totally corrupted message... Put corrected text in, adjust text length, works.

Quote:
Originally Posted by dlfrsilver View Post
Because the script are not clean, that is why. When you have a game that has something like more than 60% of its text ridden with crap, typos, headers incorrectly declared, badly terminated sentences, there is some clean-up to do.
Again, most of that "crap" is from the tool you used or not crap at all, as explained earlier.
st-th is offline  
 
Page generated in 0.04921 seconds with 9 queries