Thread: Ambermoon
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Old 23 May 2013, 10:08   #475
alexh
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Join Date: Jan 2004
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Quote:
Originally Posted by dlfrsilver View Post
I have decremented the number of text blocks in the header, and removed the useless "text block". I am right and logical because when i tested the message about the demon who destroys your broomstick is perfectly displayed.
Using st-th's example, somewhere in the game exe/scripts/engine there has to be a reference to 3Map_Texts.amb/315/ Message #13 ?

You've removed the empty text block. Ok.
You've reduced the number of text blocks in the header. Ok.
Message #13 becomes Message#12. Ok.

How / where did you change the reference to 3Map_Texts.amb/315/Message #13 at that point in the game?

I'm sorry but I don't understand the logic at all.

Last edited by alexh; 23 May 2013 at 10:14.
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