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Old 23 May 2013, 05:23   #5
Rookie Amigan
Join Date: May 2013
Location: Waco, TX, USA
Posts: 17
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Okay, that seems to work so far, as far as Workbench 3.1 is concerned. But now I have another question: How, if possible, would I accomplish the same thing with a game that uses speech synthesis (e.g. Earl Weaver Baseball)?
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