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Old 18 May 2013, 03:40   #44
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Join Date: Nov 2010
Location: london / uk
Posts: 378
What is the motivation for charging for the game - if it is to make money then it is highly unlikely to be a commercial success as even if the game is of good quality it is still only likely to sell in small numbers possibly double figures but not in the 100s or 1000's. This might not even be financially viable if the game is to be packaged in a box on real disks with manuals etc.

I think it is unlikely there will ever be a true AAA game such as SWOS - Chaos Engine - Turrican - Lotus made for the amiga now as those projects needed large teams working on the game for 6 months to a year - such projects are not financially viable and if you are reliant on hobbyist their commitment levels cannot be relied on over such as long period of time.

The only games most likely to be completed on the amiga now are going to be simple 5 min mobile phone type of games such as fruit ninja or greedy mouse or updates of old arcade games such as root beer tapper or drop zone. These games are either free or charged at under a £1 to download for a phone so it would be unlikely Amiga gamers would pay even historic budget prices of £4.99 to £9.99 for these type of games.

It would be fantastic to have new AAA games - but when was the last AAA game released on the Amiga 500 or Amiga 1200?

I guess the more interesting question is would you pay £x for this game - then you would know if it is worth continuing with the project as a commercial one.

The brilliant Alien Fish Finger game has currently raised £174 over 2 / 3 years on its just giving page - which is worth considering when thinking about pricing and quality of game individuals are happy to pay for.

Last edited by amigapd; 18 May 2013 at 03:41. Reason: typo
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