Thread: Ambermoon
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Old 12 May 2013, 14:40   #441
dlfrsilver
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i have found one : file 336, DOR GRESTIN.

between two text blocks, there is this : "20,00,20,34,20" when both text should be seperated by "20,00,20". how the parser is supposed to parse this since it's not what it should be ?

another one : file 335, GEMSTONE INN.

there is an empty block declared. it means that instead of $0B (11 blocks) number of block, it's $0A (10 blocks !). and the parser can have a buffer "underrun" aka processing a block with nothing inside as opposed to buffer "overrun" (more text characters than declared in the header values).

And since the game engine must once a text block is parsed, display it, what happens then ? the game can crash, an event can also be not triggered (i guess so).

there are others files with the same problem.

Last edited by dlfrsilver; 12 May 2013 at 15:50.
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