Originally Posted by NovaCoder
To run the RTG version you need to download v1.06 from AmiNet first and install it, then copy this special RTG build into your install folder.
If you already have it running properly using AGA then this RTG version will not give you hardly any more speed (as I've already mentioned before in this thread), the only advantage is that it skips the C2P.
I'm still curious... why two versions of the same thing? it's quite easy to autodetect if RTG is available/if the screen opened is RTG or not or opening an ASL requester if you are unsure. Compiling two versions just means more work. You gain 0 fps doing two separate versions.
Supporting RTG in an easy way would just involve calling WritePixelArray().